KTFA is the answer to a question server owners have had to ponder for the last decade : How does one offer exceptionnal gunplay and smooth performance all at once ?
A COMPLETE OVERHAUL OF A LEGENDARY WEAPON BASE
Born in France and originally made for Solve SCP, the at time largest and highest quality SCP roleplay community in France. Made with assets and animations made accessible by the outstanding work of the Modern Warfare Base community.
Toggled with a configurable key bind, an essential for all tactical shooter enthousiasts
Impacts visibility, FOV and mobility.
Every weapon and attachment has a designated weight and effects on ergonomics.
Ergonomics and weight in turn impact aiming stability and recoil in movement, aiming speed, and mobility, forcing your players to make smart choices for their weapon build depending on the mission parameters.
Ready positions system, weapon length, laser toggling, immersive shooting and aiming FX, weapon durability that actually affects visuals and even a built in holstering system with visible holstered weapons with their attachments.
Made to work with Arctic's night vision addon. By attaching a compatible laser designator players can go from a visible light laser to and infrared laser or flashlight with only two key presses. Essential everywhere darkness and night vision are at play.
Based on the ammunition fired (9mm, 5.56 OTAN, .50 BMG...) and the chosen bullet type (Hollow point, FMJ...) each weapon has different effects on armor and surfaces. Pistol or shotgun ammunition, or worse less lethal ammunition, will do little damage to armor where rifle ammunition will be much more effective.
Optics and scopes with ajustable magnification, a hybrid sight with a magnifier... On long ranges you will feel a slight instability in your aim that you will have to adjust for to land your shot.
Tens of multipliers : recoil, accuracy, visuals, HUD... made to adapt KTFA to your specific needs, debug and personnalize easilu.
TFA Attachment Entities is recommended